Palm-tree charge jump over the sandbar
Right after the first turn, charge jump off the boost ramp, angle midair to trick off the palm tree and immediately shake-trick a wall jump, holding right to clear the entire patch of off-road below and land back in the water. Fairly simple and imperative for a strong start.
Ending rail strat
Trick onto the rail (from the far-left of the ramp for a better upward angle), right hop across the second rail and back onto the main road, skipping the slow water.
Water-section rail cut
Charge jump onto the rail over the water, left trick off its end and trick off the palm tree to skip a big chunk of slow water driving. Beware the growing waves on later laps - an air pocket can eat your charge jump and send you into the rock.
Off-road hop-through
Clear the big off-road patch without items: shake-trick out of the water for maximum height, then mash ZR to hop through the whole patch instead of using a mushroom.
Final-lap wall-ride finish
On the last lap, trick off the ramp and hold a wall ride across the finish - the fastest way to end a race here, worth it in a close pack but not by a landslide.
Post-start feather cut
Right after the start, mini turbo trick then feather and trick again in the air; the long item box line means you immediately replace the feather, making it nearly risk-free.

